Built-In Namespace _global_
Field Attributes | Field Name and Description |
---|---|
<constant> |
Constant for convert move alphabet to number
|
<constant> |
Special Move parameter for pass
|
<constant> |
Special Move parameter for resign
|
Method Attributes | Method Name and Description |
---|---|
audioExt()
Get available Audio extension for current browser
|
|
Draw board, bowls and title
|
|
drawObject(x, y, s, img, context3, context2)
Draw circlar object
|
|
getScore(stone)
Get score
|
|
onClick()
Mouse event handler - puts (moves) stone
|
|
onPass()
[Pass] button event handler
|
|
Playout timer event handler
|
|
onReplay()
[Replay] button event handler
|
|
onTimer()
Replay timer event handler
|
|
pass(ro)
Returns special element number for pass
|
|
Reset Game
|
|
showPrisoner(stone, prisoner)
Show number of prisoners
|
|
showScore(stone, score)
Show score
|
Field Detail
<constant>
ALPHA
Constant for convert move alphabet to number
Defined in: sgfparser02.js.
Defined in: sgfparser02.js.
<constant>
PASS
Special Move parameter for pass
Defined in: move04.js.
Defined in: move04.js.
- Since:
- 0.4
<constant>
RESIGN
Special Move parameter for resign
Defined in: move04.js.
Defined in: move04.js.
- Since:
- 0.4
Method Detail
{String}
audioExt()
Get available Audio extension for current browser
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.1
- Returns:
- {String} available Audio extension
drawNewGoSet()
Draw board, bowls and title
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.5
drawObject(x, y, s, img, context3, context2)
Draw circlar object
Defined in: simulator05.js.
Defined in: simulator05.js.
- Parameters:
- {Number} x
- left co-ordiinate
- {Number} y
- top co-ordinate
- {Number} s
- length of shadow (height / 2)
- {Image} img
- object image
- {Context} context3
- context for object
- {Context} context2
- context for shadow
- Since:
- 0.1
{Number}
getScore(stone)
Get score
Defined in: simulator05.js.
Defined in: simulator05.js.
- Parameters:
- {Number} stone
- color of stone (BLACK or WHITE)
- Since:
- 0.5
- Returns:
- {Number} score
onClick()
Mouse event handler - puts (moves) stone
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.1
onPass()
[Pass] button event handler
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.1
onPlayout()
Playout timer event handler
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.5
onReplay()
[Replay] button event handler
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.5
onTimer()
Replay timer event handler
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.5
pass(ro)
Returns special element number for pass
Defined in: move04.js.
Defined in: move04.js.
- Parameters:
- {Number} ro
- give number of lines of the board
- Since:
- 0.4
resetGame()
Reset Game
Defined in: simulator05.js.
Defined in: simulator05.js.
- Since:
- 0.5
showPrisoner(stone, prisoner)
Show number of prisoners
Defined in: simulator05.js.
Defined in: simulator05.js.
- Parameters:
- {Number} stone
- color of stone (BLACK or WHITE)
- {Number} prisoner
- number of prisoners
- Since:
- 0.1
showScore(stone, score)
Show score
Defined in: simulator05.js.
Defined in: simulator05.js.
- Parameters:
- {Number} stone
- color of stone (BLACK or WHITE)
- {Number} score
- score
- Since:
- 0.3